Save / load support
Just finished adding a basic save game implementation. It saves the current level and all your constructions, but there are currently a few limitations:-
- Fixed number of available save slots.
- In multi-player, can only save or load a game on the server machine (clients don’t have all the necessary data locally available).
- Does not save your player’s position, you’ll spawn randomly (like when starting a new game).
Try it out at the link above!