New time-of-day / sky system in game

I felt like I needed a change after being bogged down with the construction mechanic and physics issues for so long, so I decided to do some rendering stuff over the last week or so.  As of the latest build, I have integrated Mod Monkeys’ fantastic Time of Day system (available on the Unity asset store: http://u3d.as/4fg) into the game.  It implements atmospheric scattering, dynamic time-of-day, clouds, weather etc. and is really nicely done, a quality asset.  It wasn’t quite a straight drop in for me, as I had to apply the scattering to my terrain shaders and make a couple of minor mods, but overall it was very easy to integrate.  So far I have the time of day changing as you play, but the weather doesn’t do anything yet, I’ll have to look at hooking that up later.

Next up for me is back to the construction mechanic.  Still no word on that Unity collision bug…