GearBlocks
Well, my as yet unnamed game now has a title – GearBlocks. It was quite hard to think up a name that summed up the game in some way, as well as being short, easy to remember, and not already in use. In the end I had to just pick something and go with it!
Full vs. demo builds
I’ve now set up a simple build pipeline that lets me build demo or full versions of the game. As I add more stuff to the game, this will allow me to easily exclude certain features or content from the demo.
Build versioning
Builds of the game are now versioned, and the version number is shown in the game. This means I can release standalone builds of the game on a regular basis from now on, yay!
Phasing out the web player
https://dl.dropboxusercontent.com/u/157530041/GearBlocksDemo.html
For now the web player build is still available at the link above. I think I’m going to stop bothering with it soon though, and just release the standalone version, as there are starting to be too many difficulties with it:-
- The new save game system doesn’t work due to the .NET serialization problems I mentioned in the last post.
- It seems getting the .NET assembly version isn’t supported due to the web player sand-boxing, and I need this for showing the build version in game.
- For some reason Unity is now always building the web player as a “development build”, even when this build setting is turned off.