It’s been a long while since the last update, I was away for a bit, then got sick which took me out of action for a while. But anyway, finally I’ve gotten a new build out the door – here’s what’s new…
Painter tool

There is now a new tool in the game that allows you to apply colour to the currently highlighted part (if it is paintable). Paintable parts can be identified in the part spawner menu as the ones with the colour icon in the top left corner of their preview images.

The numeric keys select which tool is currently active, 1 for the builder tool (i.e. the pre-existing construction controls) and 2 for the new painter tool. The currently active tool is indicated in a new toolbar at the bottom of the screen (you can also select a tool by clicking on the icons in this toolbar). When the builder tool is active, using Q will bring up the part spawner menu as before, but when the painter tool is active, Q brings up a different menu, one that lets you choose a colour to paint with. Note that in the demo, some of the paint colour controls in this menu are disabled, but you can still choose from a fixed palette of colours.

When the painter tool is active, the following controls are available:-
- Left click to apply paint to the currently highlighted part (if it is paintable).
- Hold shift + left click to remove paint from the currently highlighted part (if it is currently painted).
- Right click to sample paint from the currently highlighted part (if it is currently painted) and make it the current colour for painting.
Other improvements
Also in the latest build, Q can now be optionally made to toggle the tool UI, instead of having to hold Q. To activate this, there is a check box option in the input settings.
The electric motor peak RPM and torque are now configurable from the part behaviour configuration dialog, which allows the motor to be fine tuned to better suit the construction that you’re building.