Another demo build is out, here’s what’s in it!
Part behaviour controls
Rather than only being able to control motors, servos etc. with the directional keys (i.e. WASD), you can now assign your own keys in the part behaviour dialog (highlight the part, hold shift & press E). This opens up all sorts of possibilities as you can now control multiple motors at once using separate sets of keys. There is also the option to have the motor only accept control input when the player is sitting in a seat that is part of the same construction as the motor. This is handy, say, for when switching between vehicles that are set up to use the same key assignments.
Motor and servo improvements
The motor now has a “brake” option that stops the motor from spinning when it is switched on but not activated. This ability to “hold in place” the drive train attached to the motor is useful for lifts, cranes, and many other things. The fork lift truck I recently posted a video on makes use of this feature to hold the forks in place when you’re not moving them up or down.
Rather than snapping immediately to its required angle, the servo motor now transitions smoothly at a fixed speed. I’ve added an RPM setting that allows this speed to be adjusted to suit the purpose you’re using the servo for.
Save / load of constructions
An individual construction can now be saved out by highlighting it, bringing up the construction menu (by holding shift & Q), and clicking the save button. This brings up another window that shows any currently saved constructions, lets you choose a name to save under and so on. The constructions get saved into the SavedConstructions folder under wherever you’re running the game from.
To spawn a construction you previously saved, in the builder tool mode, hold Q to bring up the builder tool GUI and click the Constructions tab. There you’ll find all your saved constructions, just click on one to spawn it. Also, I’ve included some built-in example constructions for you to experiment with!