New desert map
At long last, I have done away with the old procedurally generated terrain. I decided that it made more sense to have a few decent “hand crafted” maps in the game, rather than an almost infinite number of crappy ones!
So, now in it’s place there is the new desert map. This is still a work in progress, I have a lot of details still to add to it, but the main thing for now is that it at least has a flat area to build on without stuff rolling away. In the full game I plan on adding other maps based in different settings (e.g. forest, grassland, salt flat, snow / ice, etc. haven’t quite decided yet).
Rendering improvements
Having upgraded to Unity 5 this allowed me to make the switch over to physically based rendering (PBR). Besides making things look pretty, PBR serves a practical purpose in that you can now visually distinguish materials (e.g. metal actually looks like metal now). It also makes it much easier to achieve consistent lighting across the whole scene.
I’ve also upgraded the time-of-day system, and tweaked the post effects too.
Saved game format
The saved game format has changed slightly, so old saved games won’t work in this build. However, saved constructions from the previous build version (0.4.6034) should still load OK. If you have saved constructions from versions earlier than that, I’d recommend loading them in build 0.4.6034, then save them back out, they should then load properly into the new build.