Hey everyone, I’ve just released another demo update, which features a lot of the things mentioned in the previous dev blog post, along with many bug fixes.
Release notes:-
- Tools:-
- Implemented new grabber tool, for dragging and shoving objects.
- After detaching selected parts, attachment types are now restored if those same parts are reattached.
- Tools now only highlight parts relevant to them.
- Part behaviours:-
- Electric motor modified to prevent reverse spin up after coming to a stop while braking (until control is released), also now has separately configurable braking torque.
- Added braking to “Car Wheel” part, controllable with a bound key.
- Differential gear’s locking (i.e. slip limit) can now be turned off with a bound key.
- Light’s brightness now configurable in part behaviour settings.
- Implemented analog joystick binding for part behaviours.
- Activation state now serialized to saved constructions / games.
- Added option to label a part’s function in the construction controls UI overlay (see below).
- Physics:-
- Replaced “continuous contact detection” game option with “contact detection mode” scene setting.
- Rotary bearings now have small angular drag (to simulate friction).
- Player seating:-
- Player can now leave seat with jump action (i.e. pressing Space).
- Improved player positioning after leaving a seat.
- Added new chase camera mode, available when player is seated.
- UI:-
- Added new construction controls UI overlay, shown when no tool is selected.
- Improved and expanded help UI screen.
- Removed player stats (speed, etc.) UI overlay, this will be replaced with a script mod in the full game.
- Removed old “Corrugated Steel” plate part.
- Bug fixes.
- Upgraded to Unity 2020.3.42.