Angle(QuaternionProxy a, QuaternionProxy b) | SmashHammer.Scripting.QuaternionProxy | static |
AngleAxis(float angle, Vector3Proxy axis) | SmashHammer.Scripting.QuaternionProxy | static |
Dot(QuaternionProxy a, QuaternionProxy b) | SmashHammer.Scripting.QuaternionProxy | static |
Euler(float x, float y, float z) | SmashHammer.Scripting.QuaternionProxy | static |
Euler(Vector3Proxy euler) | SmashHammer.Scripting.QuaternionProxy | static |
EulerAngles | SmashHammer.Scripting.QuaternionProxy | |
FromToRotation(Vector3Proxy fromDirection, Vector3Proxy toDirection) | SmashHammer.Scripting.QuaternionProxy | static |
Identity | SmashHammer.Scripting.QuaternionProxy | static |
Inverse(QuaternionProxy a) | SmashHammer.Scripting.QuaternionProxy | static |
Lerp(QuaternionProxy a, QuaternionProxy b, float t) | SmashHammer.Scripting.QuaternionProxy | static |
LerpUnclamped(QuaternionProxy a, QuaternionProxy b, float t) | SmashHammer.Scripting.QuaternionProxy | static |
LookRotation(Vector3Proxy forward) | SmashHammer.Scripting.QuaternionProxy | static |
LookRotation(Vector3Proxy forward, Vector3Proxy up) | SmashHammer.Scripting.QuaternionProxy | static |
Magnitude | SmashHammer.Scripting.QuaternionProxy | |
Normalize(QuaternionProxy a) | SmashHammer.Scripting.QuaternionProxy | static |
Normalized | SmashHammer.Scripting.QuaternionProxy | |
operator!=(QuaternionProxy a, QuaternionProxy b) | SmashHammer.Scripting.QuaternionProxy | static |
operator*(QuaternionProxy rotation, Vector3Proxy point) | SmashHammer.Scripting.QuaternionProxy | static |
operator*(QuaternionProxy a, QuaternionProxy b) | SmashHammer.Scripting.QuaternionProxy | static |
operator==(QuaternionProxy a, QuaternionProxy b) | SmashHammer.Scripting.QuaternionProxy | static |
QuaternionProxy(float x, float y, float z, float w) | SmashHammer.Scripting.QuaternionProxy | |
RotateTowards(QuaternionProxy fromRotation, QuaternionProxy toRotation, float step) | SmashHammer.Scripting.QuaternionProxy | static |
Set(float newX, float newY, float newZ, float newW) | SmashHammer.Scripting.QuaternionProxy | |
SetFromToRotation(Vector3Proxy fromDirection, Vector3Proxy toDirection) | SmashHammer.Scripting.QuaternionProxy | |
SetLookRotation(Vector3Proxy forward) | SmashHammer.Scripting.QuaternionProxy | |
SetLookRotation(Vector3Proxy forward, Vector3Proxy up) | SmashHammer.Scripting.QuaternionProxy | |
Slerp(QuaternionProxy a, QuaternionProxy b, float t) | SmashHammer.Scripting.QuaternionProxy | static |
SlerpUnclamped(QuaternionProxy a, QuaternionProxy b, float t) | SmashHammer.Scripting.QuaternionProxy | static |
SnapAngles(QuaternionProxy q, float snapIntervalAngle) | SmashHammer.Scripting.QuaternionProxy | static |
this[int index] | SmashHammer.Scripting.QuaternionProxy | |
ToAngleAxis(out float angle, out Vector3Proxy axis) | SmashHammer.Scripting.QuaternionProxy | |
W | SmashHammer.Scripting.QuaternionProxy | |
X | SmashHammer.Scripting.QuaternionProxy | |
Y | SmashHammer.Scripting.QuaternionProxy | |
Z | SmashHammer.Scripting.QuaternionProxy | |