GearBlocks
The GearBlocks Lua scripting API
SmashHammer.Scripting.QuaternionProxy Member List

This is the complete list of members for SmashHammer.Scripting.QuaternionProxy, including all inherited members.

Angle(QuaternionProxy a, QuaternionProxy b)SmashHammer.Scripting.QuaternionProxystatic
AngleAxis(float angle, Vector3Proxy axis)SmashHammer.Scripting.QuaternionProxystatic
Dot(QuaternionProxy a, QuaternionProxy b)SmashHammer.Scripting.QuaternionProxystatic
Euler(float x, float y, float z)SmashHammer.Scripting.QuaternionProxystatic
Euler(Vector3Proxy euler)SmashHammer.Scripting.QuaternionProxystatic
EulerAnglesSmashHammer.Scripting.QuaternionProxy
FromToRotation(Vector3Proxy fromDirection, Vector3Proxy toDirection)SmashHammer.Scripting.QuaternionProxystatic
IdentitySmashHammer.Scripting.QuaternionProxystatic
Inverse(QuaternionProxy a)SmashHammer.Scripting.QuaternionProxystatic
Lerp(QuaternionProxy a, QuaternionProxy b, float t)SmashHammer.Scripting.QuaternionProxystatic
LerpUnclamped(QuaternionProxy a, QuaternionProxy b, float t)SmashHammer.Scripting.QuaternionProxystatic
LookRotation(Vector3Proxy forward)SmashHammer.Scripting.QuaternionProxystatic
LookRotation(Vector3Proxy forward, Vector3Proxy up)SmashHammer.Scripting.QuaternionProxystatic
MagnitudeSmashHammer.Scripting.QuaternionProxy
Normalize(QuaternionProxy a)SmashHammer.Scripting.QuaternionProxystatic
NormalizedSmashHammer.Scripting.QuaternionProxy
operator!=(QuaternionProxy a, QuaternionProxy b)SmashHammer.Scripting.QuaternionProxystatic
operator*(QuaternionProxy rotation, Vector3Proxy point)SmashHammer.Scripting.QuaternionProxystatic
operator*(QuaternionProxy a, QuaternionProxy b)SmashHammer.Scripting.QuaternionProxystatic
operator==(QuaternionProxy a, QuaternionProxy b)SmashHammer.Scripting.QuaternionProxystatic
QuaternionProxy(float x, float y, float z, float w)SmashHammer.Scripting.QuaternionProxy
RotateTowards(QuaternionProxy fromRotation, QuaternionProxy toRotation, float step)SmashHammer.Scripting.QuaternionProxystatic
Set(float newX, float newY, float newZ, float newW)SmashHammer.Scripting.QuaternionProxy
SetFromToRotation(Vector3Proxy fromDirection, Vector3Proxy toDirection)SmashHammer.Scripting.QuaternionProxy
SetLookRotation(Vector3Proxy forward)SmashHammer.Scripting.QuaternionProxy
SetLookRotation(Vector3Proxy forward, Vector3Proxy up)SmashHammer.Scripting.QuaternionProxy
Slerp(QuaternionProxy a, QuaternionProxy b, float t)SmashHammer.Scripting.QuaternionProxystatic
SlerpUnclamped(QuaternionProxy a, QuaternionProxy b, float t)SmashHammer.Scripting.QuaternionProxystatic
SnapAngles(QuaternionProxy q, float snapIntervalAngle)SmashHammer.Scripting.QuaternionProxystatic
this[int index]SmashHammer.Scripting.QuaternionProxy
ToAngleAxis(out float angle, out Vector3Proxy axis)SmashHammer.Scripting.QuaternionProxy
WSmashHammer.Scripting.QuaternionProxy
XSmashHammer.Scripting.QuaternionProxy
YSmashHammer.Scripting.QuaternionProxy
ZSmashHammer.Scripting.QuaternionProxy