GearBlocks
The GearBlocks Lua scripting API
SmashHammer.Scripting.Vector2Proxy Member List

This is the complete list of members for SmashHammer.Scripting.Vector2Proxy, including all inherited members.

Abs(Vector2Proxy vec)SmashHammer.Scripting.Vector2Proxystatic
Angle(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Clamp(Vector2Proxy vec, Vector2Proxy min, Vector2Proxy max)SmashHammer.Scripting.Vector2Proxystatic
Clamp01(Vector2Proxy vec)SmashHammer.Scripting.Vector2Proxystatic
ClampMagnitude(Vector2Proxy a, float maxLength)SmashHammer.Scripting.Vector2Proxystatic
Cross(Vector2Proxy a)SmashHammer.Scripting.Vector2Proxystatic
Cross(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Distance(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Dot(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
DownSmashHammer.Scripting.Vector2Proxystatic
LeftSmashHammer.Scripting.Vector2Proxystatic
Lerp(Vector2Proxy a, Vector2Proxy b, float t)SmashHammer.Scripting.Vector2Proxystatic
LerpUnclamped(Vector2Proxy a, Vector2Proxy b, float t)SmashHammer.Scripting.Vector2Proxystatic
MagnitudeSmashHammer.Scripting.Vector2Proxy
Max(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Min(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Mod(Vector2Proxy vec, float divisor)SmashHammer.Scripting.Vector2Proxystatic
MoveTowards(Vector2Proxy fromPoint, Vector2Proxy toPoint, float step)SmashHammer.Scripting.Vector2Proxystatic
Normalize(Vector2Proxy a)SmashHammer.Scripting.Vector2Proxystatic
Normalize()SmashHammer.Scripting.Vector2Proxy
NormalizedSmashHammer.Scripting.Vector2Proxy
OneSmashHammer.Scripting.Vector2Proxystatic
operator!=(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
operator*(Vector2Proxy a, float d)SmashHammer.Scripting.Vector2Proxystatic
operator*(float d, Vector2Proxy a)SmashHammer.Scripting.Vector2Proxystatic
operator*(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
operator+(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
operator-(Vector2Proxy a)SmashHammer.Scripting.Vector2Proxystatic
operator-(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
operator/(Vector2Proxy a, float d)SmashHammer.Scripting.Vector2Proxystatic
operator/(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
operator==(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Reflect(Vector2Proxy a, Vector2Proxy surfaceNormal)SmashHammer.Scripting.Vector2Proxystatic
RightSmashHammer.Scripting.Vector2Proxystatic
Rotate(Vector2Proxy a, float angle)SmashHammer.Scripting.Vector2Proxystatic
Round(Vector2Proxy vec)SmashHammer.Scripting.Vector2Proxystatic
Round(Vector2Proxy vec, float roundTo)SmashHammer.Scripting.Vector2Proxystatic
Round(Vector2Proxy vec, float roundTo, Vector2Proxy offset)SmashHammer.Scripting.Vector2Proxystatic
Round(Vector2Proxy vec, Vector2Proxy roundTo)SmashHammer.Scripting.Vector2Proxystatic
Round(Vector2Proxy vec, Vector2Proxy roundTo, Vector2Proxy offset)SmashHammer.Scripting.Vector2Proxystatic
Scale(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
Set(float newX, float newY)SmashHammer.Scripting.Vector2Proxy
SignedAngle(Vector2Proxy a, Vector2Proxy b)SmashHammer.Scripting.Vector2Proxystatic
SqrMagnitudeSmashHammer.Scripting.Vector2Proxy
this[int index]SmashHammer.Scripting.Vector2Proxy
UpSmashHammer.Scripting.Vector2Proxystatic
Vector2Proxy(float x, float y)SmashHammer.Scripting.Vector2Proxy
Wrap(Vector2Proxy vec, float minWrapTo, float maxWrapTo)SmashHammer.Scripting.Vector2Proxystatic
Wrap(Vector2Proxy vec, Vector2Proxy minWrapTo, Vector2Proxy maxWrapTo)SmashHammer.Scripting.Vector2Proxystatic
XSmashHammer.Scripting.Vector2Proxy
YSmashHammer.Scripting.Vector2Proxy
ZeroSmashHammer.Scripting.Vector2Proxystatic