Abs(Vector3Proxy vec) | SmashHammer.Scripting.Vector3Proxy | static |
Angle(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Back | SmashHammer.Scripting.Vector3Proxy | static |
Clamp(Vector3Proxy vec, Vector3Proxy min, Vector3Proxy max) | SmashHammer.Scripting.Vector3Proxy | static |
Clamp01(Vector3Proxy vec) | SmashHammer.Scripting.Vector3Proxy | static |
ClampMagnitude(Vector3Proxy a, float maxLength) | SmashHammer.Scripting.Vector3Proxy | static |
Cross(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Distance(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Dot(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Down | SmashHammer.Scripting.Vector3Proxy | static |
Forward | SmashHammer.Scripting.Vector3Proxy | static |
Left | SmashHammer.Scripting.Vector3Proxy | static |
Lerp(Vector3Proxy a, Vector3Proxy b, float t) | SmashHammer.Scripting.Vector3Proxy | static |
LerpUnclamped(Vector3Proxy a, Vector3Proxy b, float t) | SmashHammer.Scripting.Vector3Proxy | static |
Magnitude | SmashHammer.Scripting.Vector3Proxy | |
Max(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Min(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Mod(Vector3Proxy vec, float divisor) | SmashHammer.Scripting.Vector3Proxy | static |
MoveTowards(Vector3Proxy fromPoint, Vector3Proxy toPoint, float step) | SmashHammer.Scripting.Vector3Proxy | static |
Normalize(Vector3Proxy a) | SmashHammer.Scripting.Vector3Proxy | static |
Normalize() | SmashHammer.Scripting.Vector3Proxy | |
Normalized | SmashHammer.Scripting.Vector3Proxy | |
One | SmashHammer.Scripting.Vector3Proxy | static |
operator!=(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
operator*(Vector3Proxy a, float d) | SmashHammer.Scripting.Vector3Proxy | static |
operator*(float d, Vector3Proxy a) | SmashHammer.Scripting.Vector3Proxy | static |
operator+(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
operator-(Vector3Proxy a) | SmashHammer.Scripting.Vector3Proxy | static |
operator-(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
operator/(Vector3Proxy a, float d) | SmashHammer.Scripting.Vector3Proxy | static |
operator==(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Project(Vector3Proxy a, Vector3Proxy normal) | SmashHammer.Scripting.Vector3Proxy | static |
ProjectOnPlane(Vector3Proxy a, Vector3Proxy planeNormal) | SmashHammer.Scripting.Vector3Proxy | static |
Reflect(Vector3Proxy a, Vector3Proxy planeNormal) | SmashHammer.Scripting.Vector3Proxy | static |
Right | SmashHammer.Scripting.Vector3Proxy | static |
RotateTowards(Vector3Proxy fromDirection, Vector3Proxy toDirection, float angleStep, float magStep) | SmashHammer.Scripting.Vector3Proxy | static |
Round(Vector3Proxy vec) | SmashHammer.Scripting.Vector3Proxy | static |
Round(Vector3Proxy vec, float roundTo) | SmashHammer.Scripting.Vector3Proxy | static |
Round(Vector3Proxy vec, float roundTo, Vector3Proxy offset) | SmashHammer.Scripting.Vector3Proxy | static |
Round(Vector3Proxy vec, Vector3Proxy roundTo) | SmashHammer.Scripting.Vector3Proxy | static |
Round(Vector3Proxy vec, Vector3Proxy roundTo, Vector3Proxy offset) | SmashHammer.Scripting.Vector3Proxy | static |
Scale(Vector3Proxy a, Vector3Proxy b) | SmashHammer.Scripting.Vector3Proxy | static |
Set(float newX, float newY, float newZ) | SmashHammer.Scripting.Vector3Proxy | |
SignedAngle(Vector3Proxy a, Vector3Proxy b, Vector3Proxy axis) | SmashHammer.Scripting.Vector3Proxy | static |
Slerp(Vector3Proxy a, Vector3Proxy b, float t) | SmashHammer.Scripting.Vector3Proxy | static |
SlerpUnclamped(Vector3Proxy a, Vector3Proxy b, float t) | SmashHammer.Scripting.Vector3Proxy | static |
SqrMagnitude | SmashHammer.Scripting.Vector3Proxy | |
this[int index] | SmashHammer.Scripting.Vector3Proxy | |
Up | SmashHammer.Scripting.Vector3Proxy | static |
Vector3Proxy(float x, float y, float z) | SmashHammer.Scripting.Vector3Proxy | |
Wrap(Vector3Proxy vec, float minWrapTo, float maxWrapTo) | SmashHammer.Scripting.Vector3Proxy | static |
Wrap(Vector3Proxy vec, Vector3Proxy minWrapTo, Vector3Proxy maxWrapTo) | SmashHammer.Scripting.Vector3Proxy | static |
X | SmashHammer.Scripting.Vector3Proxy | |
Y | SmashHammer.Scripting.Vector3Proxy | |
Z | SmashHammer.Scripting.Vector3Proxy | |
Zero | SmashHammer.Scripting.Vector3Proxy | static |