Happy New Year everyone, I’ve just released a small bug fix update.
Those of you who have recently started playing the game, may have gotten stuck in the “Welcome Tutorial”. Unfortunately the previous game update broke it somewhat. Stages that expect the player to bind keys to control a part behaviour wouldn’t advance, rendering them impossible to complete. Sorry about that!
This is fixed now as of this update. If you have tried the tutorial recently and had problems with it, I’d recommend trying it again now.
Build Tool Manipulator Shortcut Keys
I’ve had feedback from some of you that the default key bindings used to select the builder tool manipulators is confusing.
Previously they were:
- R – Translation manipulator.
- T – Rotation manipulator.
- Y – Scaling manipulator.
I chose these keys simply due to their physical order on the keyboard, to match the order of the manipulators. However, the common sense assumption would be that R matches (R)otation and so on.
So I’ve swapped the manipulator order and default key bindings to:
- R – Rotation manipulator.
- T – Translation manipulator.
- Y – Scaling manipulator.
Hopefully that makes more sense now!
NOTE: If you’ve already modified any key bindings in the CONTROLS settings, these bindings won’t be changed. You can either keep them as they were, or change them to match the new defaults.
Light Type Option
The previous game update changed the lights to behave more like incandescent bulbs, where they would “fade” on and off.
Now, lights have a new Type option that lets you choose between incandescent or LED. The LED option is like the original behaviour (i.e. on / off instantly) but it also uses fewer watts.
Bugs
A few other bugs are also addressed in this update, including:-
- Part behaviours not responding to overridden tweakables.
- Electric motor energy charging and discharging problems.
- Part behaviour (such as PID) update issues while frozen.
Thanks as always for reporting bugs on Steam or in the Discord server!
