GearBlocks
The GearBlocks Lua scripting API
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SmashHammer.Input.InputActionsAsset Class Reference

The input actions. More...

Inheritance diagram for SmashHammer.Input.InputActionsAsset:
SmashHammer.Input.IInputActions SmashHammer.Input.IKeyBindings

Additional Inherited Members

bool IsTriggered (int actionID)
 Was an input action triggered?
 
bool IsHeld (int actionID)
 Is an input action held?
 
string GetBinding (int actionID, bool getSecondary, bool shortNames)
 Get the key bound to an input action.
 

Detailed Description

The input actions.

Available in Lua via the "InputActions" global, for example:

local jumpTriggered = InputActions.IsTriggered( actionID_Jump )