Hey all, here’s a small update with a few improvements and some new parts.
Angled beams and connectors
In the previous update I introduced the “V” and “W” angled beams, primarily to allow for building V configuration engines. If you’ve been using these parts, you may have noticed some bugs with the building system (e.g. sometimes your construction might freeze at a weird angle).
I’ll come back and address these problems in the future, but seeing as those angled parts are now out in the wild, I figured I might as well release the others I’ve made. So you’ll now find more angled beams, and connectors too!
Engine crank nose
I’ve added a “crank nose” part, which can attach to the existing crank parts. This is particularly useful if you want axles coming out of both ends of a single driven crank.
This makes the “front crank” parts kind of redundant actually, but I’ll have to keep them so as to not break existing builds.
More wheels
We also have some more wheels thanks to community member Alex!
There are one or two other tweaks and improvements too, here are the full release notes:-
- New parts:-
- Engine “crank nose” with resizable axle.
- Angled connectors.
- Angled beams.
- Car wheels designed by Alex (6.5 and 7 units diameter, various widths).
- Added “double audio pitch” toggle to engine head part behaviour settings.
- Added separate volume slider in audio settings for environment sounds.
- Added “Ctrl + F” freeze / unfreeze shortcut to material, painter, and grabber tools.
- Lua scripting changes and new features:-
- New “button image” UI element (use IElementFactory.CreateImageButton() to create from Lua).
- Added IsTargetable property to IElement (disable to prevent a UI element from blocking the mouse pointer).
- Added GetDims() method to IBoundary.
- In PlayerHUD script mod, pressing Tab now toggles between metric and imperial units.
- Bug fixes.
- Upgraded to Unity 2021.3.43.