Playable build – updated

Playable build – updated

Tutorial 1: Attaching parts rigidly

Here’s the first in a series of tutorial videos I’m making that will explain in more depth how to build constructions in the game. This one covers rigid attachments, that is, how to connect parts together rigidly.

The next one will talk about rotating (i.e. hinged) attachments.

Alignment indicators

When aligning a selected part to another (frozen) part, prior to attachment, the game now shows where the available attachment points are.  These indicators reflect the type of attachment, either “surface” (e.g. as in block to block) or “interior” (e.g. as in block to axle).  The idea is that this should make it easier to accurately position parts where you want them.

Other stuff

In order to implement the alignment indicators I had to refactor a bunch of code, one side effect of which was that I was able to slightly reduce the per-rigidbody network data by calculating more stuff on the client side.  I also fixed a bug in explore mode, that was causing parts to not spawn.

Playable build – updated

Playable build – updated