Just took a break from working on the game, and had some fun playing it instead!  Here’s a pickup I built, it features dual motors in the back, working steering and lots of lights. 🙂  Top speed is around 160 km/h.  Being narrow and fairly top heavy, it takes some finesse on the steering not to flip it over!

Playable build – updated

Playable build – updated

Playable build – new wheel physics

Playable build – new wheel physics

New part added: Servo motor

Frustratingly my video card died last week which slowed progress quite a lot (I’m resorting to my notebook PC at the moment).  However, I have added a new part, a servo motor.  Unlike the regular motor, it doesn’t spin continuously but, based on directional input, it’ll rotate between +/- some maximum angle (that you can specify).  This is intended for controlling vehicle steering (as shown in the image above), or any other situation where you need precise control.

Playable build – updated

Playable build – updated

Playable build – updated

Playable build – updated

Playable build – updated

Playable build – updated

Playable build – new gear and motor physics

Playable build – new gear and motor physics

Energy beam

Over the last couple of weeks I’ve mostly been doing code cleanup and bug fixes, so there’s not much new to show.  I have added a new energy beam effect though, for when you have a construction selected.  It’s a first stab at it and still needs some tweaking, but it works pretty nicely.  Once I add the construction tool held by the player, the beam will emanate from that, but for now it comes from just below camera.