Menu system overhaul

New menu look and feel

Recently I have completely overhauled the menu flow, and re-skinned it (still placeholder art for now), it should be much nicer to use now.  I’ve also started adding additional stuff, such as the options screen (currently only graphics options are functional).  You can check it out in the web build at the usual link.

Next up – new game modes

The most exciting benefit of these menu improvements is that it makes it easier to start hooking in new game modes.  Currently there’s only the basic open sandbox mode, but soon I will be experimenting with other game modes that build on top of the core construction game-play.  More news on this soon hopefully!

How to fix a monitor power board

Something a little different in this post!  After period of being sluggish to power up, my LG finally packed in and failed to turn on altogether.  This is a common problem, the capacitors in the power board fail (cheapo components presumably).

I didn’t much feel like throwing away a perfectly good monitor and forking out for a new one (besides, 1920×1200 monitors seem hard to come by these days, they’re mostly 1920×1080, I need those extra pixels damn it!)  So, time to get out the soldering iron and have some fun!

Save game update

Save / load for inventory and player location

If you run the game from the usual link, you’ll find it now has save game support for your inventory and player location!

The same multi-player limitations still apply (you can only save / load from the server machine, and it only saves the inventory & location for the server player).  I still need to figure out a robust design for how saving client player data should work.

Parts inventory – images added

The inventory screen now has a preview image of each part.  I still need to re-scale the view based on part size, as small parts are a little difficult to make out, but I think this can wait until a fine tuning / refinement pass later on.

Next up, I’ll add save game support for the inventory, once that’s done the basic inventory system will be just about wrapped up.

Playable demo – updated

Playable demo – updated

Now that you can save progress in the game, it somehow feels more worthwhile to build more stuff!  Here’s a rickety shed, with an assortment of machines…

At some point I’ll be adding the ability to rigidly attach blocks to the ground, for the purposes of constructing buildings (right now, they just rest on the surface and can still be nudged around by physics).

Playable demo – updated

Playable demo – updated

Multi-player avatar added

Now when you connect to a multi-player game, the other players see you as this guy.  Like all the assets in the game so far, he is just a placeholder, not representative of the final look.  Eventually I hope to have character customisation or at least a selection of characters to choose from, but this is this first step!

Playable demo

Playable demo