Playable demo – updated

Playable demo – updated

Multi-player avatar added

Now when you connect to a multi-player game, the other players see you as this guy.  Like all the assets in the game so far, he is just a placeholder, not representative of the final look.  Eventually I hope to have character customisation or at least a selection of characters to choose from, but this is this first step!

Playable demo

Playable demo

Careless torque costs lives

Most recently I’ve been working on the gear torque transfer code to improve behaviour at low rpm with high torque loads.  These high torque situations arise when you build things like this fairly heavy 4WD truck or the walking creature that has to lift it’s own weight.  I’m finding it’s hard to avoid some gear slip without incurring stability problems (jittery rotations), but I’ve definitely made some progress.

Other than the gear behaviour stuff, I’ve fixed a bunch of construction usability bugs (mostly around how component orientations are aligned when joining components together).  I actually spend quite a lot of time just building things in the game, and seeing what issues arise, doesn’t take long before I find more problems to fix!

In fact, I have come to the conclusion that I need a significant reworking of how components snap together to really make much further progress on improving usability.  Before I begin this rather daunting undertaking however, I’ll be putting together a playable demo of what I have so far.

For a bit of a break from the other stuff I’ve been doing, last week I added a propeller component – naturally I had to then use it to build a quadcopter! 🙂

The propellers aren’t configured to generate enough lift to get fully off the ground (if I increase lift too much, the copter will flip over as there’s nothing to stabilise it).  Part of the problem is that all four rotate in the same direction, so the whole quadcopter counter rotates, it would be pretty easy to resolve this however.  For now though, back to coding…

Quick Update

Overdue for an update I think!  Over the last few weeks, nothing much has changed visibly, the work has been mostly under the hood.  I’ve been improving the usability of the construction process, as well as fixing a few bugs that had crept in with recent changes.

Further construction usability improvements still need to be done, so that’s next up.

Here’s a demo of the construction game I’ve just started making.  You can fit parts together to build machines, vehicles, aircraft, buildings or anything else.  Right now it’s just a sandbox demo, but I have plans to eventually turn it into a proper game!

Next on my list to do:-

  • Improve the construction user interface, it’s still quite clunky, and I want it to be as easy to use as possible.
  • Finish networked multiplayer.  I have it working, but it’s currently very laggy, and needs some work.
  • Ability to save / load the stuff you build.
  • Add more parts to build with!